What was the problem and hypothesis?
What was my role and how did I collaborate with my team?
How did I decide on my solution?
What is the proposed solution?
How does my solution answer the question?
What were the challenges I faced?
How did the solution affect the users and the business?
What did I learn?
Problem Statement:
How might we create a platform that effectively connects college students and adults with meaningful volunteer opportunities in their local community through Community Care Crew?
Hypothesis:
By developing a user-friendly website or mobile application that utilizes location-based services and provides personalized recommendations, Community Care Crew can effectively connect college students and adults with local volunteer opportunities that match their interests, skills, and availability.
Rationale:
There is a need for a platform that effectively connects college students and adults with meaningful volunteer opportunities in their local community. Many individuals are interested in giving back to their community, but they may not know where to start or have difficulty finding volunteer opportunities that align with their interests and schedules. By creating a platform that streamlines the process of discovering and signing up for volunteer opportunities, we can increase the number of volunteers and the impact they have on their community. Additionally, by partnering with local organizations and non-profits, we can create a more cohesive and connected community where everyone has the opportunity to contribute to the greater good.
My role:
Team:
Interviews:
To gain a deep understanding of our users' needs and preferences, I conducted ten interviews using a script and analyzed the collected data. The insights I gained informed my user-centered design by identifying pain points, gaming preferences, and preferred methods of accessing arcade games. Prioritizing user feedback allowed me to create a user-friendly and engaging product that meets their needs.
Working Assumptions:
I synthesized the information I gathered from my interviews. First, I reviewed my research to identify emerging themes that captured key insights I gained from the interviews. I then clustered my ideas using sticky notes and grouped similar concepts together to create five main categories: users needs and behaviors, community care crew, technology and design, partner organizations, marketing and outreach, and impact and sustainability. Finally, I selected ideas from the interviews that stood out as being the most impactful.
Archetypes Brainstorm:
After I collected my initial thoughts on my working assumptions board, I started to form my user archetypes. I used my working assumptions board to piece together themes of potential users based off of behavioral patterns.
Following this brainstorming session, I decided to divide the archetypes into the College Student and the Working Adult.
Archetype A: College Student
During the brainstorming session, I delved into the characteristics and behaviors of the College Student, exploring their goals, actions, thoughts, feelings, as well as their needs and pain points.
Archetype B: Working Adult
During my brainstorming session, I identified the goals, actions, thoughts and feelings, as well as the needs and pain points of the Working Adult archetype.
Journey map:
I created a user journey map for someone interested in volunteering. The map outlines the steps and challenges one may face, such as being unsure of where to find volunteer opportunities, what skills are needed, and how to get started. Opportunities to improve the user journey include peer advice, time-saving tools, and filters for relevant information. Incentives, easy-to-use programs, and encouragement for follow-through can also help users stay motivated and engaged in their volunteering efforts. By addressing these challenges and providing helpful resources, we can create a more seamless and fulfilling user journey for those interested in volunteering.
Competitive Analysis:
Volunteermatch.org, volunteer.gov, and JustServe.org are websites that facilitate volunteering opportunities for people. Volunteermatch.org connects individuals with local nonprofits and community causes, while volunteer.gov lists volunteer opportunities across various government agencies and organizations. JustServe.org is a platform that connects volunteers with service projects in their local communities. Conducting a competitive analysis of these websites can provide valuable insights into their unique features, strengths, and weaknesses, which can help inform the development or improvement of similar platforms.
Concept
Community Care Crew is a website designed to connect college students and working adults with meaningful volunteer opportunities in their local community. The website aims to simplify the process of finding and participating in volunteer work by providing a user-friendly platform that offers a range of options for users to choose from.
Scenario
A busy college student who is interested in volunteering in her local community, but they don't know where to start. They visit the Community Care Crew website, where they create a profile and browses through various volunteer opportunities that match their interests and schedule. They apply to a local nonprofit organization through the website and receive a confirmation email with all the necessary details about the volunteer work.
Key Highlights
1/8
Solution:
Impact on Users:
Impact on Business:
Community Care Crew website was created as part of a directed project by Google.
During the UX project, I learned several important skills and gained valuable insights into the UX design process. Some of the key things I learned include:
Overall, the UX project provided me with a valuable opportunity to apply UX design principles and gain practical experience in the field. I feel more confident in my ability to design user-centered solutions and collaborate effectively with others, and I look forward to applying these skills in future projects.
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