What was the problem and hypothesis?
What was my role and how did I collaborate with my team?
How did I decide on my solution?
What is the proposed solution?
How does my solution answer the question?
What were the challenges I faced?
How did the solution affect the users and the business?
What did I learn?
Problem Statement:
How might we create a seamless and reduce stress in the arcade experience for busy casual gamers by utilizing technology and innovative design?
Hypothesis:
Hypothesis: By leveraging technology and innovative design, we can create an app that solves the pain points of traditional arcades, providing a seamless and stress-free gaming experience for casual gamers in the Pacific Northwest.
Rationale:
Traditional arcades can be inconvenient for casual gamers due to long wait times, limited machine availability, and a potentially overwhelming experience. By creating an app that simplifies the process of finding and playing arcade games, this can make the experience more convenient and enjoyable. Utilizing technology and innovative design, we can address these pain points and set a new standard for the industry.
My role:
Team:
Interviews:
To gain a deep understanding of our users' needs and preferences, I conducted ten interviews using a script and analyzed the collected data. The insights I gained informed my user-centered design by identifying pain points, gaming preferences, and preferred methods of accessing arcade games. Prioritizing user feedback allowed me to create a user-friendly and engaging product that meets their needs.
Working Assumptions:
I synthesized the information I gathered from my interviews. First, I reviewed my research to identify emerging themes that captured key insights I gained from the interviews. I then clustered my ideas using sticky notes and grouped similar concepts together to create five main categories: early life, emotions, cultural influences, accessibility of knowledge, and major life events. Finally, I selected ideas for the interviews that stood out as being the most impactful.
Archetypes Brainstorm:
After I collected my initial thoughts on my working assumptions board, I started to form my user archetypes. I used my working assumptions board to piece together themes of potential users based off of behavioral patterns.
Following this brainstorming session, I decided to divide the archetypes into the The Student Type and the Parent Type.
Archetype A: The Student Type
During the brainstorming session, I delved into the characteristics and behaviors of the The Student Type, exploring their goals, actions, thoughts, feelings, as well as their needs and pain points.
Archetype B: The Parent Type
During the brainstorming session, I delved into the characteristics and behaviors of the The Parent Type, exploring their goals, actions, thoughts, feelings, as well as their needs and pain points.
Journey map:
I created a user journey map for someone interested in visiting an arcade. The map outlines the steps and challenges one may face, such as being unsure of where to find arcades, what type of games they offer, and how to get started. Opportunities to improve the user journey include peer recommendations, time-saving tools, and filters for relevant information. Incentives, easy-to-use gaming machines, and encouragement for follow-through can also help users stay motivated and engaged in their arcade experience. By addressing these challenges and providing helpful resources, we can create a more enjoyable and satisfying user journey for those interested in visiting an arcade.
Competitive Analysis:
I conducted a thorough competitive analysis to gain insights into how others are helping users with their arcade experiences. I focused my primary competitor as Chuck E Cheese, which caters an arcade experience to children. I found that their website and mobile app are user-friendly with clear actions, but have too many options and small text. My secondary competitor was Dave and Busters, which caters an arcade experience to an older crowd. I found that they offer a lot of incentives and rewards to game with them. My tertiary competitor, Peter Piper Pizza, while they are a small local company to Arizona they are able to compete with Chuck E Cheese; however, I found the ads on their app slowed the experience for the user.
Executive Summary:
To gain a comprehensive understanding of our objectives, I created an executive summary. This exercise enabled me to define the current situation, identify existing challenges, and uncover opportunities to improve our end products and better assist our users. To achieve this, I brainstormed and wrote down my ideas on sticky notes within a set time limit, and then grouped similar ideas together, labeling each cluster. Next, I identified key insights that would shape each category, allowing me to gain a deeper understanding of our goals and how to achieve them.
Concept
The Arcade App is a mobile application designed to enhance the arcade experience for guests of all ages and technological expertise levels. The app bridges the gap between traditional arcade games and modern technology, offering features such as rewards points, machine reservations, and multiple user profiles. The target audience for the Arcade App is parents, teens, and children in the Pacific Northwest region
Scenario
A family is planning a visit to a nearby arcade. The parents download the Arcade App and create a profile for themselves and their two children. Upon arriving at the arcade, they use the app to reserve a popular machine and receive rewards points for their visit. The children use the app to track their high scores and compete with each other, while the parents receive notifications about special deals and promotions.
Key Highlights
1/7
Solution:
Impact on Users:
Impact on Business:
Arcade App was created as part of a directed project by Google.
During the UX project, I learned several important skills and gained valuable insights into the UX design process. Some of the key things I learned include:
Overall, the UX project provided me with a valuable opportunity to apply UX design principles and gain practical experience in the field. I feel more confident in my ability to design user-centered solutions and collaborate effectively with others, and I look forward to applying these skills in future projects.
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