Stephanie Munro

Stephanie Munro Stephanie Munro Stephanie Munro

Stephanie Munro

Stephanie Munro Stephanie Munro Stephanie Munro
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Arcade App Overview

Questions List

What was the problem and hypothesis?

What was my role and how did I collaborate with my team?

How did I decide on my solution?

What is the proposed solution?

How does my solution answer the question?

What were the challenges I faced?

How did the solution affect the users and the business?

What did I learn?

Case Study

What was the problem and hypothesis?

Problem Statement: 


How might we create a seamless and reduce stress in the arcade experience for busy casual gamers by utilizing technology and innovative design?


Hypothesis: 


Hypothesis: By leveraging technology and innovative design, we can create an app that solves the pain points of traditional arcades, providing a seamless and stress-free gaming experience for casual gamers in the Pacific Northwest.


Rationale:


Traditional arcades can be inconvenient for casual gamers due to long wait times, limited machine availability, and a potentially overwhelming experience. By creating an app that simplifies the process of finding and playing arcade games, this can make the experience more convenient and enjoyable. Utilizing technology and innovative design, we can address these pain points and set a new standard for the industry.

Problem Statement

What was my role and how did I collaborate with my team?

My role:

  • User Research 
  • UX Design

Team:

  • Received outside feedback from other UX Designers at various points in the process.

How did I decide on my solution?

Interviews: 


To gain a deep understanding of our users' needs and preferences, I conducted ten interviews using a script and analyzed the collected data. The insights I gained informed my user-centered design by identifying pain points, gaming preferences, and preferred methods of accessing arcade games. Prioritizing user feedback allowed me to create a user-friendly and engaging product that meets their needs.


Working Assumptions: 


I synthesized the information I gathered from my interviews. First, I reviewed my research to identify emerging themes that captured key insights I gained from the interviews. I then clustered my ideas using sticky notes and grouped similar concepts together to create five main categories: early life, emotions, cultural influences, accessibility of knowledge, and major life events. Finally, I selected ideas for the interviews that stood out as being the most impactful.


  • Early life: tended to identify as more introverted in their early years 
  • Emotions: they enjoy socializing with others who share their interests. 
  • Cultural Influences: Media narratives around gamers are often incorrect. (violence, socially awkward, and etc.)
  • Accessibility: While game designers are increasingly recognizing the importance of accessibility and creating games that are more inclusive, many games still have barriers to accessibility for certain individuals.
  • Major Life Events: Gaming can be a stress-reliever for students and be a bonding activity for parents and children



Interviews | Working Assumptions Board

    Archetypes Brainstorm: 


    After I collected my initial thoughts on my working assumptions board, I started to form my user archetypes. I used my working assumptions board to piece together themes of potential users based off of behavioral patterns.


    Following this brainstorming session, I decided to divide the archetypes into the The Student Type  and the Parent Type.


    Archetype A: The Student Type


    During the brainstorming session, I delved into the characteristics and behaviors of the The Student Type, exploring their goals, actions, thoughts, feelings, as well as their needs and pain points.


    • They value their education and aim to positively impact their community.
    • They desire a safe and comfortable hang-out space to enjoy a diverse selection of games without overstimulation.
    • Lack of access to such a space frustrates them and motivates them to research potential options.
    • They consider the role of technology in their life and strive to balance their interests while prioritizing school work.
    • Understanding their unique challenges and needs allows for tailored strategies and solutions to better serve this user group.


    Archetype B: The Parent Type


    During the brainstorming session, I delved into the characteristics and behaviors of the The Parent Type, exploring their goals, actions, thoughts, feelings, as well as their needs and pain points.


    • They seek a healthy work/life balance, prioritizing time with family and reducing stress-inducing activities.
    • They desire a safe environment for their kid(s) to learn and play, and feel frustrated by their lack of tech-savviness when trying to explain technology to them.
    • They prefer to stay at home or go to the park and want to reduce energy wasted on unimportant things.
    • They value tools that help them understand technology better and use it more effectively.
    • They prioritize both their professional and personal life and hobbies.


    Journey map:


    I created a user journey map for someone interested in visiting an arcade. The map outlines the steps and challenges one may face, such as being unsure of where to find arcades, what type of games they offer, and how to get started. Opportunities to improve the user journey include peer recommendations, time-saving tools, and filters for relevant information. Incentives, easy-to-use gaming machines, and encouragement for follow-through can also help users stay motivated and engaged in their arcade experience. By addressing these challenges and providing helpful resources, we can create a more enjoyable and satisfying user journey for those interested in visiting an arcade.

    Process of Creating Archetypes | Archetype A and B | User Journey Map

      Competitive Analysis:


      I conducted a thorough competitive analysis to gain insights into how others are helping users with their arcade experiences. I focused my primary competitor as Chuck E Cheese, which caters an arcade experience to children. I found that their website and mobile app are user-friendly with clear actions, but have too many options and small text. My secondary competitor was Dave and Busters, which caters an arcade experience to an older crowd. I found that they offer a lot of incentives and rewards to game with them. My tertiary competitor, Peter Piper Pizza, while they are a small local company to Arizona they are able to compete with Chuck E Cheese; however, I found the ads on their app slowed the experience for the user.  

      Executive Summary:


      To gain a comprehensive understanding of our objectives,  I created an executive summary. This exercise enabled me to define the current situation, identify existing challenges, and uncover opportunities to improve our end products and better assist our users. To achieve this, I brainstormed and wrote down my ideas on sticky notes within a set time limit, and then grouped similar ideas together, labeling each cluster. Next, I identified key insights that would shape each category, allowing me to gain a deeper understanding of our goals and how to achieve them.  

      Competitive Analysis Highlights | Executive Summary

        Site Map | Storyboards

          What is the proposed solution?

          Concept


          The Arcade App is a mobile application designed to enhance the arcade experience for guests of all ages and technological expertise levels. The app bridges the gap between traditional arcade games and modern technology, offering features such as rewards points, machine reservations, and multiple user profiles. The target audience for the Arcade App is parents, teens, and children in the Pacific Northwest region


          Scenario


          A family is planning a visit to a nearby arcade. The parents download the Arcade App and create a profile for themselves and their two children. Upon arriving at the arcade, they use the app to reserve a popular machine and receive rewards points for their visit. The children use the app to track their high scores and compete with each other, while the parents receive notifications about special deals and promotions.


          Key Highlights 


          • Rewards Points: The Arcade App offers a rewards program for frequent visitors, encouraging guests to return and play more often.
          • Machine Reservations: Guests can use the app to reserve popular machines before arriving at the arcade, reducing wait times and increasing overall satisfaction.
          • Multiple User Profiles: The app allows for multiple user profiles, allowing families or groups of friends to track their scores and compete with each other.

          Paper Wireframes | Digital Wireframes | Low-fidelity Prototype | Usability Findings | Mockup | Prototype | Next Steps

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            How does my solution answer the question?

            • Rewards program to encourage frequent visits
            • Machine reservations to reduce wait times and increase satisfaction
            • Multiple user profiles for families and groups of friends to track scores and compete
            • App bridges gap between traditional arcade games and modern technology
            • Enhances arcade experience for guests of all ages and technological expertise levels
            • Notifications about special deals and promotions
            • Reduces stress in the arcade experience for busy casual gamers
            • Utilizes technology and innovative design to create a seamless experience. 

            What were the challenges I faced?

            • Project limits: The project mandated that the end product be an app.
            • Limited budget/resources: The project had a limited budget, which made it challenging to incentivize participation in testing. Additionally, relied on guidance from external sources.
            • Time constraints: Limited time to complete project.

            How did the solution affect the users and business?

            Solution:

            • The Arcade App offers a range of features including rewards points, machine reservations, and multiple user profiles to enhance the arcade experience for guests of all ages and technological expertise levels.
            • The app bridges the gap between traditional arcade games and modern technology, creating a seamless and stress-free experience for busy casual gamers.

            Impact on Users:

            • The app offers a convenient way to reserve popular machines and reduce wait times, increasing overall satisfaction.
            • The rewards program encourages guests to return and play more often.
            • Multiple user profiles allow families or groups of friends to track their scores and compete with each other, adding a fun and social element to the arcade experience.

            Impact on Business:

            • The Arcade App helps attract new customers by offering a unique and modern experience compared to traditional arcades.
            • The rewards program incentivizes customers to return and play more frequently, increasing revenue.
            • Machine reservations reduce wait times, increasing customer satisfaction and allowing for more efficient use of machines during busy periods.


            Arcade App was created as part of a directed project by Google.

            What did I learn?

            During the UX project, I learned several important skills and gained valuable insights into the UX design process. Some of the key things I learned include:


            1. Importance of user research: Conducting user research to understand the needs, behaviors, and pain points of your target users is critical to developing effective user-centered solutions.
            2. Value of iterative design: UX design is an iterative process that involves prototyping, testing, and refining solutions based on user feedback. Iterative design allows for continuous improvement and ensures that the final product meets the needs of the users.
            3. Significance of usability testing: Usability testing is an essential step in the design process as it allows designers to identify and address usability issues and make sure that the product is intuitive and easy to use for the target users.
            4. Need for collaboration: UX design is a collaborative process that involves working closely with stakeholders, developers, and users to develop solutions that meet business goals and user needs.
            5. Importance of empathy: UX design requires empathy for the users and their needs to create solutions that solve their problems effectively.


            Overall, the UX project provided me with a valuable opportunity to apply UX design principles and gain practical experience in the field. I feel more confident in my ability to design user-centered solutions and collaborate effectively with others, and I look forward to applying these skills in future projects.

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